
Though in many ways the most straightforward game the Bitmaps have ever attempted, WWII: Frontline Command is a fine-looking RTS set against the familiar milieu of war in Europe. Luckily, the Bitmaps haven't taken their harsh lesson at retail too much to heart, and their latest effort looks just as stupidly playable as any of their games. OK, so it didn't sell so well, but the gameplay was solid as a robot's ass. Take Z: Steel Soldiers, their most recent offering. It really would be a terrible way to go.Īs Any fan of Speedball, The Chaos Engine or Xenon will tell you, the Bitmap Brothers know gameplay. We just hope that whatever problems befell the development of this game they do not herald the end of The Bitmap Brothers. And when it comes to all-out modern warfare you cannot beat C&C: Generals. There is the occasional moment of joy, most notably the D-Day beach mission, but again, we've been there before.įor a much more wholesome WWII experience, Blitzkrieg, Commandos 2 and Medal Of Honor: Allied Assault are all infinitely more entertaining prospects. Though it pains us to say it, the reality is that this is an enormously uninspiring RTS. The only redeeming feature atmospherically is the sound, which features anguished cries of the dying and bullets fizzing and ricocheting around you. Look But Don't TouchĮven visually the game is disappointing landscapes are bleak and lacking detail, the 3D camera reveals little of the terrain around you and units are small and poorly animated.
WORLD WAR 2 GAMES FOR MAC PATCH
If anything, your soldiers' ability to spot the enemy before they spot you is probably worse than most - it's certainly not a patch on the eagle-eyed, quickwitted survival instincts of the units in C&C: Generals. As far as we can tell this is no different from any other RTS. Grouped units tend to split up as soon as they start walking (or crawling), making advancing through enemy territory infuriating.Įqually mystifying is the supposed dynamic engine incorporating 3D line of sight and hearing.

It'd also be nice to have an interface that worked. There's simply no noticeable difference in reaction speed or weapon accuracy regardless of whether your boys are stuck in the middle of a field surrounded by Nazis, or safely entrenched in an Allied bunker.

In practice the system plainly doesn't work. In theory it's a hint of the innovative Al the company was once so renowned for. In an attempt to simulate the extreme stress and hardship of WWII, this 37 mission RTS claims to possess a morale system that directly affects the way your troops react. WWII: FC is by no means the worst, but it's extremely bloody average. RTSs rain down on us like mortar fire from a clifftop cannon - and most of them are equally as unpleasant. The problem is - we've seen it all before.

The Bitmaps no longer possess the breathtaking originality of yore. Recent success has been harder to achieve. Illustrious achievements such as Speedball 2, Gods and Xenon 2 left gamers of yesteryear in spasms of awe. The Bitmap Brothers, developers of World War II: Frontline Command, could possibly claim to be among the greatest game creators of all time.
